They probably phase out the self-powering part as fuel oil comes into play, but keep the rest of it. In between this stage and beacons, most folks end up staying with slag 2 out of inertia more than anything. This sometimes leads to folks actually voiding mineral sludge to keep the power on (though it would be more efficient to crush excess slag to make more charcoal instead). It makes its own hydrogen and makes enough mineral water (from just washing electrodes, not siphoning slag) for algae 2 for this purpose. This is because within green science tech, you can build slag 2 to be self-powering, in fact with surplus, by using hydrogen solid fuel. Part of why is that the power usage is not really a big problem, even though it looks like it would be. To my understanding there is a UPS advantage this way as well but I haven't really probed this myself.īefore beacons, slag 2 has a lot of advantages in general. All up to you really.ĭeep in endgame, electrolysers are generally considered best just because slag 1 is the easiest to build with heavy use of beacons. Next game I might try sticking to electrolysers instead. Personally? I usually go electrolysers -> electrolysers + electrodes -> geodes and stay at geodes. This results in a meta where the simpler recipes being to make a comeback, so using electrolysers (without electrodes) surrounded by beacons becomes a viable alternative. End-game (aka: FTL research): At this point you will most likely be hitting the ceiling of UPS that your pc can handle so the next step is to maximize the usage of beacons.Assuming you set up washing plants for landfill you should no longer be constrained by either power or space. In terms of power, you should be at bean power (binafran -> fuel oil) which are compact, self-contained, and easy to copy-paste.Can use the same design for crystal seedling (for the crystal catalysts). Consumes less power than electrolysers, but at this point this shouldnt be important. Have to be careful to ensure the design can handle starting & stopping. Geodes: complex process, especially due to geodes stacking in washing plants to 200 before production stops.Electrolysers + electrodes: simple process, you already have a working design, can easily boost production via increasing the tiers of the buildings. As such it is really up to you - you can continue using electrolysers + electrodes or take the time to set up geodes.
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